Note: This post deals with my game The Sea Eternal. As such, it will contain spoilers.
This game was mostly focused on the
interaction between merfolk and humans, but that dynamic was very
much based on real-life interactions and concerns between groups of
real racial groups in the world. I wanted to make sure to accommodate
themes of racial inclusion, anxieties, and prejudice while being
respectful of those strategies and issues in real life. I did this by
focusing on microaggressions, and by discussing real-life human
racism in addition to fantasy racism.
So, I wanted to talk about issues that
dealt with issues that dealt with a privileged group unintentionally
ruining things for a minority, and then not really being all that
interested in fixing what they ruing. I wanted to talk about the kind
of racism that isn't an outright hate of the minority, but a
discomfort that pushes people to justify undeserved discrepancies.
This is why I focused on issues of inclusion, minimizing,
inconsideration. A world where merfolk mistreat humans, and don't
learn what they're doing.
I created a system where the merfolk
end up pressuring minorities to conform. In the real world, this
society would slowly advance and grow as minorities end up pushing
back, and as those in charge learn about and confront their
privileges. But this society insidiously erases that progress when
the humans are forgotten. Because really, nobody's perfect or knows
everything about how to be a good ally, but it's that chance to learn
and improve that makes people better.
I was worried when creating this game
that it wasn't fair to Tamru / Awat / Liyu (TAL) that they were the
only black person, and would possibly be forced into a position of
being representative of not just their whole race, but also
representative of all minorities. I definitely didn't want TAL to be
a representative, but just a person dealing with their own issues,
and leaving TAL by themselves was a hard choice. But I did want the
game to touch on feeling of being alone, of feeling isolated and not
really understood, with race a small part of that.
I also discussed human racism in
addition to the fantasy racism because I feel like too often fantasy
racism ignores or minimizes human racism as a way to ignore and
minimize racism in the real world (e.g. white elves as the victimized
group). The truth is that in a fantasy world with fantasy racism
wouldn't just exist in a vacuum; it would be connected to and an
extension of real-world racism. I especially hate when the fantasy
victims of racism are white elves, because it doesn't actually touch
on real prejudices that exist within the world. I wanted to deal with
real prejudices.
Because TAL had the potential to be a
woman as Liyu or even genderqueer as Awet, I made sure to include
references to intersectionality issues they had faced throughout
their life where appropriate.
As a white person myself, I will say
that I defer to other people's judgment on how to respectfully
represent minorities, listening to minority voices and tying to boost
them instead of assuming that my opinion or representation is
correct. I definitely tried hard to get this conversation right in
the game, but I made mistakes along the way. I wrote some scenes
badly, and asked for help poorly. But as soon as I was told, or
figured out, what I was doing was wrong, I jumped to fix what I was
doing.
It's possible the game may still have
mistakes or holes, and I welcome discussion or suggestions for things
that can either improve this game, or make future games better.
Games like this are most welcomed, they prove the quote "is immortality possible"
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