Note: This post deals with my game The Sea Eternal. As such, it will contain spoilers.
I wanted to make sure the game
reflected the gender diversity of reality, and I did that by showing
people in different roles with different identities and different
ways of approaching and broadcasting their gender.
The Player
The most important design element gave
players the ability to self-select their gender identity. I wanted to
make sure that all players could easily identify with the
protagonist, and that meant gender range was important. The player is
offered a range of self-selection, making it clear that rigid
definitions aren't as needed, and that this society has people who
are comfortable existing beyond the binary. I wanted to extend that
opportunity to players as well: the chance to live where whatever
self-chosen gender identity is universally accepted.
Ichtare
Coming out stories are important, but
there are so many more trans stories beyond that, and I wanted to be
show stories that exist beyond the struggle of coming out. I wanted
to include multiple examples of people living beyond the binary,
especially people who had been comfortable living as themselves for a
long time.
I also specifically made Ichtare
agendered because I wanted to have someone who lived outside of the
binary and was comfortable with identifying as agendered, and was
respected by the other merfolk for making that decision. I especially
wanted Ichtare's presence to show that the merfolk are respecting and
understanding and positive about gender diversity.
Faye
Certainly Faye's story is the most
obvious and prominent among the NPCs who falls outside the binary,
and her story of being granted the chance to magically transition is
a sort of nod to trans literature of being given a transformation
wish. I realistically portrayed that transformation wish to some
negative consequences that exist within the real world: being forced
to supplicate and ask for approval (from doctors, psychologists,
friends, and family members), dealing with unsupportive partners. But
I definitely made sure to give Faye a happy ending, whether Faye
chooses to magically transition or not. After all, I felt that she
deserved to be happy, to get what she wanted without some
universe-mandated "gotcha." It may sometimes be difficult
to be ourselves, but I didn't want to make Faye choosing to be
herself (in whichever way spoke louder to her) a situation that
ultimately caused her unhappiness, but instead a situation that gave
her joy.
As far as Tephra's reaction to Faye's
desire to transition right after coming down, I wanted to make it
clear that her discomfort with Faye wasn't actually tied to her
feelings about genderswapping – after all, she's comfortable enough
with Ichtare, the player, TAL, and probably others – but that her
discomfort is with the power and control she loses over Faye by Faye
taking steps to self-actualize. Violence, abuse, and unhealthy
relationships are very dangerous in the queer community, especially
since there is so little discussion around those issues. So I wanted
to clearly show an unhealthy relationship.
Tamru / Awet / Liyu (TAL)
I wanted to give the human TAL an
opportunity to be genderqueer because I thought it was important to
show that having multiple genders is an aspect of human society, not
just the mythical merfolk one. I wanted to show a human who wasn't in
the binary, was comfortable with their status, and was also
comfortable not magically transitioning. As someone trans, Awet had
occasional alternative lines that talked about their identity and how
that identity influenced their lives, but I also made it clear that
they were happy being who they were. I am using "they" to
refer to Awet here, but I also made sure to include a variety of
different pronoun options for Awet.
There were actually some technical
challenges to using different pronouns. The new pronouns like ze /
zim /zir were actually easy, but accommodating they / their / them
was actually incredibly intricate.
I aso wanted to include Awet as a
possible version of TAL because having a genderqueer option felt more
respectful to the players' gender attraction preferences. After all,
there are people who prefer partners who exist beyond the binary, and
it feels important o reaffirm non-binary people as desirable and
dateable.
I will mention that my original for TAL
didn't include female or genderqueer alternatives. This was because I
wanted to treat TAL – along with all the NPCs – as unique
individuals. Not as variables whose identity could be determined by
the player. As time went on though, it became painfully clear how
inadequate this model was and I was happy to fix it.
I describe the mechanics of making
TAL's variables include the pronouns “they / their / them” in my
section on Choice Structure.
The Squid
The squid exist in a gender identity
that's important as well. The single squid that the player meets
identifies, if anything, as agendered, preferring the pronouns it /
its. Having a character who is apathetic towards their gender is also
a part of gender identity, even if that apathy comes partially from
being an inhuman part of a collective consciousness. An interesting
idea that I never got to really examine was the gender identity of
the collective itself. As a "being" composed of sexed
individuals, how does it see itself? A mystery for another day, alas.
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