Random thought: "Well, that was a waste of the paper I was using to create a map."
This is an (incredibly short) game about the frustrations of being newly jobless. Being jobless sucks. But what sucks even more is how patronizing everyone else is around you: suddenly they are all experts on what you need to do to fix yourself. There's not a lot of empathy or emotional support - just a lot of, "This is your problem you'd better fix right away because the clock is ticking, and did you know that being a negative nelly means you're only digging yourself deeper? So chipper up!" And indeed that's what most of these so-called motivational speakers do. They just blame you for not putting on the right show, instead of acknowledging the very real difficulty, or offering personal jobsearching services. That kind of atmosphere is annoyingly unhelpful and condescending.
Tapping into that emotion could really have made for an interesting IF game. Of course, it would have been very technically challenging to access the shame, despair and frustration felt by someone jobless without coming across as alienatingly bitter.
This game came across as alienatingly bitter, as a personal project to vent about a personal struggle, but without engaging the audience. It felt a bit like watching a scene from The Room or reading a Livejournal post: short, not much substance, and with the focus centered around the person creating the project. And that's fine to create, I hope it was a good venting exercise. But for the rest of us, it just comes across as puzzling at best, annoying at worst.