Friday, July 29, 2011

East Grove Hills

I have seen and imagine will continue to see many bad reviews about this game: how it's not interactive, it's angsty and whiny, and it's short on top of that, but it was aiming at something else.

And I have to say, it really speaks to how horrible it is to be a teenager when people don't even want to be a teenager in an adventure game. Nobody likes to be reminded of those awkward years, the angst, the introversion, scrutinizing every interaction to the point of inaction. I think that this game does a great job of conveying that feeling of how horrid teenage years are. It also did a good job conveying the powerlessness you feel during the teenage years and in the middle of a school shooting. You aren't allowed to make any moves that significantly contribute to changing the world or making things better or doing anything of importance. But that's what it feels like to be a teen, and what it feels like to be in the middle of a shooting (I'd imagine).

A note to the author or any other teens: as you grow out of the teenage years, you realized that everyone else is just as insecure, wrapped up in their own lives and they don't scrutinize your every move, and you relax in that knowledge and get over the awkwardness.

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