Note: This post deals with my game Creatures Such as We. As such, it will contain spoilers.
I had a lot of fun playing with making
a dating game, and it's definitely something I'd like to do again in
the future. I wish there were more story-heavy, choice-heavy romance
games out there. Right now, there are plenty of graphic novels, but I
don't really find them engaging on the same level as other kinds of
games: you just have so little control over your character for such
long stretches of time, and often the surrounding story feels
forgettable.
If I made another (non-IF Comp) dating
game, I'd like to focus on a lengthier experience, with more time to
explore different paths. I purposefully kept Creatures shorter
to accommodate the 2-hour time limit. And while I definitely enjoyed
the full-sized cast of 6 potential romantic partners, I think that
future games might focus on a smaller, more manageable, 4-person
cast. It would also be nice to open up the game to allow for
multiple romances, which is a programming puzzle that would be
difficult to deal with. I kept Creatures single-person to keep
it consistent with the in-game game. If I made another dating game,
I'd also probably move towards something more romantically cavalier,
but I didn't want to start out too overt.
A feature that I think would be
necessary for whatever game I make in the future would be to have a
secondary friend interest, which I think would accomplish multiple
goals. First off, it would balance out the focus of the game to make
it a slightly healthier scenario, and second, it could be a mechanic
for encouraging replays: the player enjoys the friendship with the
secondary NPC and feels encouraged to replay picking them as their
new romantic interest. However, I didn't necessarily need to or want
to encourage replay for Creatures
(because of the time limit), so I didn't go back and add it in after
I had thought about. However, the best-friend is definitely a
feature I'm going to consider implementing in the future.
I was really excited to add one cool
experimental feature to Creatures: the ability to email NPCs
after the game. I kept thinking about how I'd like to have epilogue
content that allows players to really explore out the way they felt
about the ending without giving them per-fabricated boxes for their
emotions, and this solution felt perfect. It's free-form and
player-focused. I'm really curious about how it pans out, and if /how
it could be a feature applied to other kinds of games. I'm a little
worried about poorly proportioned responses, though, so we'll see how
it goes.
To me, one of my biggest concerns
around creating a romance game is how to deal with consent when NPCs
are programmed to say "yes". (I ended up using this
philosophical problem in James' breakfast conversation.) I feel there
are meaningful solutions, but I'm definitely interested in hearing
thoughts or examples on other ways to better model consent. I'm not
exactly happy with how current dating sims / graphic novels are
dealing with those kinds of topics, and it's something I'd really
like to see improved.
Overall, it was fun to try something
new, and this game was definitely something I needed to get out of my
system. I'm kind of excited to try more romance games again in the
future, but I haven't yet 100% decided what my next game will be
about. I'm looking forward to getting some time off to play other
people's games!
May sound weird, but I was actually happy that Creatures allowed for a "friends" ending (I don't know if there's anything more, really, I'm only now on a second play-thru). I honestly did not feel a romantic connection with any of the NPCs, so was glad that nothing ever felt forced. What I did feel, though, was a sense of duty and responsibility for all of them. It was a way more rewarding experience, I think, than knowing that the options are either "hooked up" or "miserable and alone".
ReplyDeleteI really looking forward for your next games.... Love the "Creatures" :-)
ReplyDeleteI really looking forward for your next games.... Love the "Creatures" :-)
ReplyDelete